Turning Stone Casino Table Games

Blackjack Tournaments, Roulette Games & More

Whether you like to spin the wheel, deal the deck or roll the dice, Turning Stone Resort Casino brings excitement to the table with a broad range of your favorite games. Choose from Blackjack, Craps, Caribbean Stud Poker, Let it Ride, Roulette, Mississippi Stud, Pai Gow Poker, Three Card Poker, Four Card Poker, Baccarat, Sic Bo, Texas Hold ’Em Bonus, Mini Bac, Midi Bac (Macau style), The Big Six Money Wheels and Casino War.

Table Games Tournaments

December Tournaments

  • $15K Blackjack Tournament - December 2 at 4:00pm ($90 or 9,000 Points)
  • $5K Mini Let It Ride Tournament - December 10 at 2:00pm ($55 or 5,500 Points)
  • $5K 3 Card Poker Tournament - December 18 at 5:00pm ($55 or 5,500 Points)

January Tournaments

  • $5K Blackjack Tournament - January 6 at 4:00pm ($55 or 5,500 Points)
  • $5K Mini Let It Ride Tournament - January 14 at 2:00pm ($55 or 5,500 Points)
  • $5K 3 Card Poker Tournament - January 22 at 5:00pm ($55 or 5,500 Points)
Blackjack

Blackjack is one of the most popular games in the casino. Each Player's wager is a bet against the Dealer's hand. The object of this card game is to have the total point value of the cards dealt to you exceed the point value of the Dealer's hand without going over 21. If you draw cards that total more than 21, your hand breaks and you lose.

The Dealer starts the game by dealing two cards face up to each Player. The Dealer takes one card face up. The Dealer's second card is dealt face down and placed underneath the first card. Each card assumes the value of the card shown. Kings, Queens, and Jacks count as 10. The Ace counts either as 1 or 11, whichever you choose. If you need additional cards to beat the Dealer, gesture one at a time for additional cards (called "hits") until you decide to stand. If a Dealer's point total exceeds 21, all Players win who have a point total of 21 or less. Otherwise, the Dealer pays all hands that exceed the Dealer's point total, takes all bets that are less and leaves all bets that equal the Dealer's point total ("pushes"). All winning bets are paid one-to-one.

Blackjack
If your two initial cards total 21, you have Blackjack. Blackjack pays 3 to 2. You will be paid at this time if the Dealer does not have an Ace or a ten value card as a face up card. If the Dealer has a 10 value card, the Dealer will check the hole card for an Ace. If the Dealer has Blackjack the hand is a Push.

Insurance
If the Dealer's first card is an Ace, you may elect to take insurance after the initial two cards are dealt to all Players and the Dealer. The insurance bet is a wager that the Dealer will get Blackjack and cannot be greater than one-half of the original bet. Insurance pays 2 to 1 if the Dealer has a Blackjack, but loses in all other instances if the player has a Blackjack they may ask to be paid even money if the Dealer's up card is an Ace.

Doubling Down
After receiving the first two cards, or the first two cards of any split pair except for Blackjack or a point count of 21 in two cards, you may elect to wager an additional amount not to exceed the value of the original bet. In any Double Down, you draw only one additional card.

Splitting Pairs
If your first two cards have the same numerical value, you may split them into two hands provided the bet on the second hand equals the original bet. Only after the first hand is played and completed may you act on the second hand. You may double down on these hands. Pairs may be re-split three times for a total of four hands. Also, if the split pair are Aces, you are limited to a one-card draw on each hand and they may not be re-split.

Hit or Stand
You should indicate your decision to hit or stand with hand signals. Decisions to Split Pairs, Double Down or take Insurance should be indicated verbally. The Dealer is the only person allowed to handle, remove or alter the location of the cards. The responsibility for correctly computing the point count of the Player's hand lies solely with the Player.

Craps

Craps is a fast-action, exciting game played on a large table that offers a variety of bets.

Although the Dealer will place many of your bets (i.e. Hardway Bets, Place Bets, etc.), it is the Player’s responsibility to ensure that the bets are placed properly. Each Bet is dependent upon the Point value of the uppermost side of two dice that have come to rest after being thrown by a Player or "Shooter".

Pass Line
If the player places a bet on the Pass Line and the first roll of the dice (known as the "Come Out Roll") is a 7 or 11, they win. If a 2, 3 or 12 is rolled, they "crap out" or lose. Any other number rolled (i.e. 4,5,6,8,9, or 10) becomes the Pass Line "Point." Pass Line bets win if the Shooter rolls the Point before rolling a 7. If a 7 is rolled prior to the point being made, the Shooter "sevens out" and the Pass Line Bet loses. The Shooter continues to roll the dice until he or she sevens out, whereupon the dice pass to the next Player. The player does not need to be the shooter to make a Pass Line Bet.

Don't Pass
The Don’t Pass Bet is the opposite of the Pass Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled, and loses if a 7 or 11 is rolled. A roll of 12 is a stand-off on the Don’t Pass Line. Any other number rolled becomes the Point. To win, a 7 must roll before the Point is thrown. If the Point is rolled prior to a 7, the bet loses. As before, the player does not need to be the Shooter to make this bet.

Come
The player can bet the "Come" at any time after a Point has been established. The win-loss rules are the same as for the Pass Line. The next roll of the dice determines whether the player wins or loses, or establish a Point which must be rolled before a 7 to win. The Come Bet and Point are independent of the Pass Line Point.

Don't Come
The Don’t Come Bet may be made any time after a Pass Line Point has been established. The win-loss rules are the same as for the Don’t Pass, but the win, loss or determination of the Point is established by the next roll of the dice. Like the Come Bet, the Don’t Come Bet allows a Player to bet on each roll of the dice. Pass Line, Don’t Pass, Come and Don’t Come Bets are paid even money. Pass Line and Come Bets cannot be removed or reduced after a "Come Out Point" or "Come Point" has been established, they may be increased. Don’t Pass and Don’t Come Bets may be decreased or removed at any time but never increased or replaced.

Odds
A player may elect to make a wager in addition to the original or "flat" bet any time after the Point is established. A Player may "take" odds on any Pass Line or Come Bet. A Player also may "lay" odds on any Don't Pass or Don't Come Bet. All odds bets may be removed or reduced at any time. Odds are paid based on true odds and win if the flat bet wins and vice versa. Odds payouts are shown on the accompanying table.

Buy Bets & Lay Bets
Buy and Lay Bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9, or 10 at any time without waiting for the number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or "vigorish" is charged on all Buy and Lay Bets, either on the amount bet, of it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet. If no decision is made on a Buy or Lay Bet and the Player wishes to take the bet down, the vigorish will be returned to the Player.

Place Bets To Win
The player may make a Place Bet on 4, 5, 6, 8, 9, or 10 at any time. Please refer to the accompanying chart for Place Bet odds. All odds, Buy Bets and Place Bets may be increased, decreased, taken back by the player or called "off", or not working, at any time. Come Odds, Buy Bets and Place Bets are always off on the Come Out Roll unless designated otherwise by the Player. The Player is responsible for placing all odds and keeping track of all bets.

Field:
If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All numbers pay even money except 2 and 12 which pay double. The following are bets that may be made on any roll and they win or lose depending upon the outcome of the next roll of the dice. They win if the number or numbers bet rolls, and lose if any other number rolls. These bets are found in the center of the layout and are placed by the Dealer.

Proposition Bets

  • Any 7: If 7 rolls, the player wins and is paid 4 to 1
  • Any Craps: If 2, 3 or 12 roll, the player wins and is paid 7 to 1
  • Two Craps or Aces: If two aces or 2 is rolled, the player wins and is paid 30 to 1
  • Twelve Craps: If two sixes or 12 is rolled, the player wins and is paid 30 to 1
  • Three Craps or Ace-Deuce: If ace-deuce or 3 is thrown, the player wins and is paid 15 to 1
  • Eleven: If 11 is rolled, the player wins and is paid 15 to 1
  • Horn Bets: Horn bets are simply one unit bets on 2, 3, 12 & 11. The payoff is according to the payout odds for that number and the number of dollars effectively wagered on that number less the amount bet on the three losing numbers
  • High Horn Bets: Horn High Bets are typically bet in units of five since you are effectively betting one unit on 2, 3, 11 and 12, with one additional unit bet on one number. For example, five dollar Horn High 12 has one dollar bet on 2, 3 and 11 and two dollars bet on 12. If one of these four numbers roll, the payoff is according to the payout odds for that number less the amount bet on the three losing numbers.
  • Hop Bet: A Hop Bet is a one Roll Bet of an exact two dice combination. For example 53, 41 etc..
  • Hardways: Hardways Bets are located in the center of the layout and are placed by the Dealer. Hardways may be bet on any roll. The four possible Hardways Bets, Hard Six (two 3’s) and Hard Eight (two 4’s), pay 9 to 1, and Hard Four (two 2’s) and Hard Ten (two 5’s), pay 7 to 1. The player wins if the Hardway they are betting rolls before a 7 or a non-pair combination of the number bet. For example, a Hard Six wins only if two 3’s are thrown before a 7 or before an "Easy Way" 5-1 or 4-2 combination. Hardways are always off unless the player designates the bet to be in action on the Come Out Roll.

 

Craps Payout Odds
Pass Line Bets 1 to 1
Come Bet 1 to 1

 

Pass Line Odds, Come Bets, Buy Bets
Points of 4 or 10 2 to 1
Points of 5 or 9 3 to 2
Points of 6 or 8 6 to 5

 

Place Bets
Points of 4 or 10 9 to 5
Points of 5 or 9 7 to 5
Points of 6 or 8 7 to 6

 

Field Bets
3,4,9,10,11 1 to 1
2 2 to 1

 

Horn High Bets - Payout based on 2 Craps, 3 Craps, 12 Craps and 11 payout odds shown.

Hop Bets - Any combination pays as 11 (other than a pair), any pair pays same as 12.

 

Proposition Bets
Any 7 4 to 1
Any Craps 7 to 1
Any Craps or Twelve Craps 30 to 1
Three Craps or Eleven 5 to 1
Don't Pass Line Bet 1 to 1
Don't Come Bet 1 to 1

 

Lay Bets
Points of 4 or 10 1 to 2
Points of 5 or 9 2 to 3
Points of 6 or 8 5 to 6

 

Hardways
Hard 6 or 8 9 to 1
Hard 4 or 10 7 to 1

 

3-4-5 Odds are the easiest for craps players and dealers. They are simple to learn and require no breakage. They are as follows.

3-4-5 Odds
Point of 4 or 10 3X the line or come bet
Point of 5 or 9 4X the line or come bet
Point of 6 or 8 5X the line or come bet
Roulette

In the game of Roulette, there is a layout with 38 single numbers (1 through 36, 0 and 00) which correspond to a Roulette Wheel having identical numbers as the layout. In Roulette you can place 11 types of wagers, each one having different payouts. As a general rule, your wager is reflected by where you place your chip and what it touches on the layout. Use the following as your guide:

Straight Up: Placing your chip on one number out of the 38 numbers on the wheel.

Two Numbers (Split): Placing a chip so that it touches two numbers on the layout.

Three Numbers (Street): Placing a chip so that it aligns with a row of three numbers.

Four Numbers (Corner): Placing a chip so that it touches four numbers on the layout.

Five Numbers (Top Line): Placing a wager so that it pays on 0, 00, 1, 2 & 3.

Six Numbers (Line): Placing a wager as shown below so that it pays on two rows.

Column (Line): Placing a chip so that it aligns with any column of vertical numbers.

Any 12: Selecting between 1st 12 numbers, 2nd 12 numbers, and 3rd 12 numbers on the wheel (1-12, 13-24, 25-36).

Red or Black: Selecting between red or black numbers on the wheel.

Odd or Even: Selecting between odd or even numbers on the wheel.

1st or 2nd 18 Numbers on the Wheel: (1-18 or 19-36).

Odds
Straight Up 35 to 1
Two Numbers (Split) 17 to 1
Three Numbers (Street) 11 to 1
Four Numbers (Corner) 8 to 1
Five Numbers (Top Line) 6 to 1
Six Numbers (Line) 5 to 1
Column (Line) 2 to 1
Any 12 2 to 1
Red or Black 1 to 1
Odd or Even 1 to 1
1st or 2nd 18 Numbers on the Wheel 1 to 1

 

Now for the game of Roulette. The Dealer spins the Roulette Wheel in one direction and a small ball in the opposite direction. Bets are placed until the Dealer announces "No More Bets." When the ball comes to rest in one of the pockets of the Roulette Wheel, the Dealer announces the winning number and places a marker on the Roulette Layout. First the table is cleared of losing wagers and then all the winners are paid. Please don't place your new bets until all winners have been paid and the Dealer announces "Place Your Bets."

If you are curious as to how your bet is kept separate from everyone else's, it is because everyone has their own color chips. You determine the value of your color chips when purchasing stack(s) of chips. There are 20 chips per stack, and the value of a color is indicated by a numerical button placed on your color (20 indicates $20 per stack.) Your "color" chips are redeemed before you leave that particular Roulette table. Good Luck!

Is roulette a skill or luck?
Betting on where a ball will land on a spinning roulette wheel has captivated players for generations. But is roulette a game of skill or luck? The answer is not so simple. On the one hand, roulette is a game of chance, and no amount of skill can change the odds. However, skilled players can use certain strategies to increase their chances of winning. For example, experienced roulette players often bet on multiple numbers to maximize their chances of hitting a winning number.

Baccarat (Mini and Midi)

These ancient games of chance are played with eight decks of cards. The object is to get a point count closest to nine. An Ace equals one and any card from two to nine is its face value. Any ten, Jack, Queen or King has a value of zero. The point count of a hand is a single digit number from zero to nine inclusive, and is determined by totaling the value of the cards in the hand. If the total of the cards in the hand is a two digit number, the left digit of such number is discarded, having no value, and the right digit constitutes the point count of the hand. Examples of this are as follows: A hand composed of an Ace, a two and a four has a point value of seven. A hand composed of an Ace, a two and a nine has a total of twelve, but only a point count of two since the digit one in the number twelve is discarded.

Baccarat begins when the cards are shuffled by the "Croupier." Two cards are dealt to the Player’s hand and two cards are dealt to the Banker’s hand. The Dealer announces the point counts. If the point count of either hand is eight or nine, it is called a "Natural" and no additional cards are drawn. If neither hand has a Natural, an additional card will be drawn face up for the Player’s and Banker’s hand based on the Hit Stand rules.

Midi vs Mini Baccarat

In Midi Baccarat, up to eight persons are permitted to play at one time. In Mini Baccarat, up to six persons are permitted to play at one time and in Baccarat, up to fourteen are permitted to play at one time.

Bets

There are three ways to bet in Baccarat. All players including the Banker can bet on the Banker´s hand or the Player´s hand, or a tie. These bets are placed before the croupier calls "no more bets" and the cards are dealt. A bet on the Banker´s hand wins if the Banker´s hand has a point count higher than the Player´s hand. A bet on the Player´s hand wins if the Player´s hand has a point count higher than the Banker´s hand. It is a tie if the point counts are equal. All winning bank hands are charged a 5% commission. Tie bet 8 to 1.

Pai Gow Poker

Pai Gow Poker which is sometimes called "Asian Poker," is an exciting game that is played with an ordinary deck of 52 cards plus one joker. The joker is used as an Ace or to complete any straight or any flush.

Once the cards have been shuffled and the Dealer has announced "no more bets," the Dealer shakes a dice cup, which is used to determine which Player will receive the first hand. The dice are totaled, and the Dealer counts counter-clockwise. The Dealer is always counted as #1, 8 or 15, or by using the random number generator. It will indicate a number 1-7 which corresponds to the seat numbers; 7 being the Dealer.

Each player is dealt seven cards which are then arranged into two hands; one hand will contain five (5) cards and is known as the High Hand; the other hand will contain two (2) cards and is the Second Highest Hand. Once the two hands are formed, they are placed face down in the positions indicated on the layout. The player´s seven cards must remain over the table and in full view of the Dealer at all times. At this time the cards may not be touched by the players again.

The object of the game is to win your bet by having both your High Hand and your Second Highest Hand rank higher than the respective hands of the Dealer. Poker ranking procedures are used in determining which hand is higher. The only requirement in forming the two hands is that the Highest Hand must contain only five cards and must be equal to or higher in rank than the hand containing two cards. After all players have arranged their hands, the Dealer will turn over and set the House´s hand.

When your hand is compared to the House (or the banker´s) hand and both the Second Highest Hand and the High Hand rank higher than the House (or Banker´s) then you win! If one hand wins and the other loses, then the wager is a "push" and no money exchanges hands.

"Copy Hand" means either a two card or a five card hand of a player which is identical in rank to the corresponding two card hand or five card hand of the Dealer. The Dealer wins all copy hands.

The House will handle all bets and will charge a 5% commission on all winning wagers. A winning wager pays even money.

There is no commission for "pushed" or losing wagers.

If you require assistance, the Dealer or floor person will be happy to assist in setting the highest possible potential ranking hand according to Turning Stone Resort Casino´s House ways. However, we cannot be responsible for any losses that may be incurred.

Hand Heirarchy (Highest to Lowest)

  • 5 Aces (including Joker)
  • Royal Flush
  • Straight Flush (A, 2, 3, 4, 5 is the highest ranking straight flush)
  • Four-of-a-Kind
  • Full House
  • Flush
  • Straight (A, 2, 3, 4, 5 is the second highest straight)
  • Three-of-a-Kind
  • Two Pair
  • One pair
  • High Card
Let it Ride

Let It Ride is based on the Five Card Stud poker game and was designed to offer players an opportunity to control two of their three bets wagered on an exciting poker game. It’s enjoyable and easy to learn.

Bets
Each player places three equal bets as indicated 1, 2, 3.

The Deal
Each player receives three cards and two cards are placed face down in front of the Dealer.

The Play
You are not playing against the Dealer or the other players. You are simply trying to get a good poker hand by using your three cards and the Dealer’s two down cards. The winners are paid according to the payout schedule (pair of 10’s or better, two pair, etc.)

After looking at their first three cards, the player may ask for their first bet back or they may "Let It Ride."

One of the Dealer’s down cards is then turned up. This becomes the first community card. The player may then ask for their second bet back or "Let It Ride".

The Dealer’s second down card is turned up. This becomes the second community card and then the Dealer turns the players’ cards face up. The Dealer then pays all winning hands according to the payout schedule. Players cannot show their hands to other players.

Odds
Pair Tens or Better 1-1 (Even Money)
Two Pairs 2-1
Three-of-a-Kind 3-1
Straight 5-1
Flush 8-1
Full House 11-1
Four-of-a-Kind 50-1
Straight Flush 200-1
Royal Flush 1000-1


Let It Ride: The Tournament
The tournament is played according to the same rules as Let It Ride with two special enhancements - a chance to win bonuses and a chance to qualify for the Let It Ride Tournament Playoffs. Place a $1 wager in the red circle and if you get four tens or better you qualify for the Let It Ride Tournament Playoffs. Additionally, with a $1 Tournament Entry fee in the red circle you qualify for bonuses according to the special pay table below:

Bonus Table
Royal flush $10,000*
Straight Flush $1,000*
Four-of-a-Kind $100*
Full House $75
Flush $50
Straight $25
Three-of-a-Kind $4
Two Pair $3
10’s or better $1

*Four Tens or better qualifies for Playoffs.
*Bonus payouts are not subject to or included in the maximum aggregate prize limits.

Special Good Neighbor Bonus
Let It Ride: The Tournament also features a special Good Neighbor Bonus. If a player at your table gets a Royal Flush, and has placed a $1 tournament entry fee in the red circle, all players at that table who have placed a $1 Tournament entry fee in the red circle for that hand receive a special Good Neighbor Bonus; automatic qualification for the Let It Ride Tournament Playoffs.

Three Card Poker

Three Card Poker is one of our newest additions on the gaming floor. This fast and exciting poker game offers three ways to play and three ways to win. Three Card Poker uses a standard 52-card deck. In this game, the player can wager against the Dealer, on the value of the player's own hand, or both against the Dealer and the player's hand.

Bet Against the Dealer's Hand
When playing against the Dealer, the object is to get a three-card poker hand with a value higher than the Dealer's qualifying of a Queen or better. After you look at your three card hand, you have two options. You can fold, or if you think your hand is high enough to beat the Dealer, place an equal wager on the PLAY spot. If your hand beats the Dealer's qualifying hand of a Queen or better, you win both wagers. If the Dealer doesn't qualify, you win the ANTE wager and the PLAY wager is a push.

Playing Against the Dealer
Player folds - Lose
When Dealer does not qualify, play is a - Push
Ante wins 1 to 1
When Dealer qualifies and player's Play wins 1 to 1
Hand beats Dealer's hand Ante wins 1 to 1
Tie - Push

Bet the Pairs Plus and the Ante
Play against two separate pay tables when betting the PAIRS PLUS and the ANTE. The object of the PAIRS PLUS wager is to receive a pair or better. Bet the PAIRS PLUS spot to play your hand value and not against the Dealer's hand. If your hand contains a pair or better, you win! After the player places an ANTE wager and a PAIRS PLUS wager, they must make a PLAY wager or forfeit both the ANTE and PAIRS PLUS wager.

Ante Bonus Payouts
When wagers against the Dealer, the following bonuses will be paid:
Straight 1 to 1
Three-of-a-Kind 4 to 1
Straight Flush 5 to 1

 

Pair Plus Payouts
Pair 1 to 1
Flush 4 to 1
Straight 6 to 1
Three-of-a-Kind 30 to 1
Straight Flush 40 to 1

 

Hand Heirarchy (Highest To Lowest)
Straight Flush
Straight
Flush
Pair

 

If no hands contain a pair or better, the hand that contains the highest ranking card(s) wins. Ace is high except 3-2-Ace sequence.

Four Card Poker

Four Card Poker is similar to Three Card Poker, but with one major difference. In Three Card Poker the Play wager must equal the Ante, in Four Card Poker Players may bet up to three times their Ante when staying in the game. Four Card Poker also features head-to-head play against the Dealer and an optional bonus bet.

Players make an Ante bet to compete against the Dealer, and make the "Aces Up" bet to play against the paytable. Players receive five cards to make four-card poker hands. Four card straights are straights, four-card flushes are flushes. The Dealer gets six cards to make his four-card hand, and one of his cards is dealt face up.

After seeing their hands, Players may fold or stay in the game by making a "Play Wager". Players may bet 1 - 3 times their Ante when staying in the game. The Dealer reveals his hand and compares with each Player's. If a Player beats (or ties) the Dealer, his Play and Ante bets win even money. If the Dealer beats a Player, Players Play and Ante bets lose. Note: the Dealer always qualifies.

Premium hands Three-of-a-Kind and higher receive automatic payouts. These are paid on the Ante wager. Automatic bonuses always win, even if the Player loses to the Dealer.

The "Aces Up" side bets win when a Player has a pair of Aces or better.

 

Pay Tables

Aces Up
Four-of-a-Kind 50 to 1
Straight Flush 40 to 1
Three-of-a-Kind 8 to 1
Flush 5 to 1
Straight 4 to 1
Two Pair 3 to 1
Pair of Aces 1 to 1

 

Automatic Bonus
Four-of-a-Kind 25 to 1
Straight Flush 20 to 1
Three-of-a-Kind 2 to 1
Caribbean Stud Poker

The object of Caribbean Stud is to beat the Dealer. Each player wagers that his or her five card poker hand will be higher in value than the Dealer's hand. The players and the Dealer are not permitted to discard or draw any additional cards.

How To Play
After the cards are thoroughly shuffled and cut, each player may place an original wager in the betting space marked Ante. Players, after making an ante wager, have the option of making a progressive jackpot bet by depositing a token or cheque into the appropriate coin-drop located on the layout. (Players win all or part of the jackpot with hands of; Royal Flush, Straight Flush, Four-of-a-Kind, Full House or Flush.) Starting with the player seated to the Dealer's extreme left, five cards are dealt face-down to each betting position in a clockwise manner, including the Dealer. Dealer turns up one card of their hand.

Each player has the option to "fold" or play ("call the Dealer"). Players deciding to fold return their cards to the Dealer, who shall collect their Ante wagers. Players deciding to play must place a wager equal to exactly twice the amount of their Ante wager in the space market "Bet." After all the players have made their decisions, the Dealer turns their four face-down cards face-up.

If the Dealer's hand does not contain Ace-King or higher card value, the Dealer pays all Ante wagers even money and returns all Bet wagers to the Players. If the Dealer's hand contains an Ace and a King or higher card count, the Dealer compares his or her hand with each player's hand individually, starting with the player on the Dealer's extreme right and proceeding around the table in a counter clockwise direction. If the Dealer's hand is higher than the player's hand, the player's Ante and Bet wagers are collected by the Dealer, along with the player's cards.

If the player's hand is higher than the Dealer's hand the player's Ante wager is paid at even money and the player's Bet wager is paid according to the odds schedule on back.

Irregularities
If any player is dealt an incorrect number of cards, this constitutes a dead hand for this player only. If the Dealer is dealt an incorrect number of cards, this constitutes a dead hand for all hands at the table, and the cards are reshuffled. Players may not exchange information regarding their hands. Violation shall constitute dead hands and will result in the forfeiture of the offending players Ante wagers and Bet wagers. When the Dealer and player(s) have an Ace and a King, the winning hand is determined by the next highest point value card. In the event that the Dealer and player have been dealt identical hands, it is a push.

Minimum Wagers & Maximum Wagers
The Nation shall determine the minimum wagers and maximum wagers at each table including the value of the tokens or cheques used in the Progressive Jackpot. The amounts of the minimum wagers and maximum wagers shall be conspicuously posted on the sign at each table.

Odds
1 Pair Even Money
2 Pair 2 to 1*
3-of-a-Kind 3 to 1*
Straight 4 to 1*
Flush 5 to 1*
Full House 7 to 1*
4-of-a-Kind 20 to 1*
Straight Flush 50 to 1*
Royal Flush 100 to 1*

*Up to the table maximum payout

Progressive Jackpot
Regardless of the Dealer's hand, if a player has a hand that qualifies for the Jackpot, they will win the jackpot amount appropriate to their hand:

Royal Flush100% of the Jackpot
Straight Flush 10% of the Jackpot
4-of-a-Kind $500
Full House $100
Flush $50

If two or more players qualify for all or part of the Progressive Jackpot during the same hand, the winners will share the Jackpot as an aggregate.

Spanish 21

Spanish 21 offers an exciting variation on the traditional Blackjack game with more fun and more ways to win! The object of Spanish 21 is for the player to draw cards that total 21 or come closer to 21 than the Dealer. Spanish 21 uses Spanish decks A-9, J, Q and K.

Player Blackjack: Always beat the Dealer's Blackjack. Pays 3 to 2.

Player Total of 21: Always beats the Dealer's total of 21. Pays up to 3 to 1.

Splitting Pairs: Player may split cards of equal value, including Aces, creating up to four hands. Hitting and doubling of split hands, including Aces, is allowed.

Double Down: Double down once with two or more cards on any total, including after splitting. No bonuses allowed on doubled hands.

Double Down Rescue: After doubling, if a player is dissatisfied with his non-busted hand, he may rescue (take back) the Doubled portion of the bet, and forfeit the original wager.

Late Surrender Allowed: If the player does not like his first two cards, he may pull out of a hand by forfeiting half his bet. Player may not surrender if the Dealer has a Blackjack.

Bonus 21 Payouts
5 Card 21 3 to 2
6 Card 21 2 to 1
7+ Card 21 3 to 1
6-7-8 Mixed 3 to 1
6-7-8 Suited 2 to 1
7-7-7 Mixed 3 to 2
7-7-7 Suited 2 to 1
7-7-7 Spaded 3 to 1

 

Super Bonus Payouts
Player holds suited 7-7-7
Dealer upcard any 7
$5-$24 Bet Wins $1000
$25+ Bet Wins $5,000

Envy Bonus All other betting players get $50. No side bet is required. Splitting/Doubling voids the Super Bonus.

Texas Hold 'Em Bonus

To start the game, each player must place an ante wager prior to the Dealer announcing "No More Bets". The Player may also place an optional bonus wager at this time based on the Player's initial two cards against a posted paytable. The outcome of the bonus wager has no bearing on any other wager placed by the Player. Each Player and the Dealer is dealt two cards face down.

After Players view their cards, Players have the option to fold and forfeit their ante or place a flop wager in an amount equal to two times the amount of the Ante wager. The Dealer then burns a card and deals three cards face up to the area designated for the "flop." Flop cards are "community cards" that may be used by all players and the Dealer to complete their hands. Players then have the option to place a turn wager in an amount equal to the Ante or "check" (not place a wager). The dealer shall burn a card and deal a fourth "community card" face up to the area designated for the turn. The Players have another option to place a river wager in an amount equal to the Ante or "check". The Dealer burns a card and deals a fifth "community card" face up in the area designated for the river.

The Dealer shall turn his or her two cards face up and determine the best five-card poker hand using any combination of his two cards and the five "community cards". The Dealer shall then turn each Player's two cards face up, evaluate the best fivecard hand using the Player's two cards and the five "community cards" and compare that hand to the Dealer's five card hand.

If the Dealer's five card poker hand beats the Player's hand, the dealer collects the Ante, flop, turn and river wagers. If the Player hand beats the dealer's hand, the Dealer shall pay all ante, flop, turn and river wagers. Ante wagers shall only be paid if the Player's winning hand is a flush or higher. Winning ante, flop, turn and river wagers are paid 1-to-1. If the Player's hand and the Dealer's hand are of equal rank, the hand is a Push.

Optional Bonus Wager
Winning optional bonus wagers are settled after all other wagers. Winning optional bonus wagers payouts are as follows:

Player's Two Card HandPayout Odds
Ace-Ace 30 to 1
Ace-King (suited) 25 to 1
Ace-Queen or Ace-Jack (suited) 20 to 1
Ace-King (unsuited) 15 to 1
King-King, Queen-Queen or Jack-Jack 10 to 1
Ace-Queen or Ace-Jack (unsuited) 5 to 1
10-10 through Two-Two (pair) 3 to 1

*Winning bonus wagers are paid regardless of whether or not the Dealer's hand beats their hand.

Mississippi Stud

Mississippi Stud is a shortened version of Texas Hold'em because each Player is dealt two cards to start. It might be considered an “upside down” Let it Ride game.

How To Play

Each Player makes an Ante bet and is dealt two cards, face down. Dealer receives three community cards face down on the layout.

Players may Fold or make a Wager in the first circle marked "3rd Street." This Bet may be one, two or three times the Ante bet. The Dealer will then expose the first community card and each Player will have a chance to Fold, or place a Wager of one, two or three times their Ante bet in the "4th Street" circle. The Dealer will then expose the second community card.

The Player will have a final chance to fold, or place a bet of one, two or three times their Ante bet in the "5th Street" circle. The Dealer will then expose the third and final community car. If the Player has a final five-card hand of at least a pair of 6s, he/she will not lose. A pair of 6s through 10s is a push and the Player keeps all his/her Wagers and begins the next hand with an ante bet. Higher five-card hands have higher payoffs.

Payout Table

Royal Flush 500 to 1
Straight Flush 100 to 1
Four of a Kind 40 to 1
Full House 10 to 1
Flush 6 to 1
Straight 4 to 1
Three of a Kind 3 to 1
Two Pairs 2 to 1
Pair of Jacks or Better 1 to 1
Pair of 6's thru 10's Push
The Big Six

Also known as money wheels, The Big Six allows you to make a wager, and watch the dealer spin the wheel. If your wager matches what space the wheels lands on, you win!

The Wagers
1 to 1
2 to 1
5 to 1
10 to 1
20 to 1
40 to 1 (Flag or Joker)

Sic Bo

Sic Bo is a dice game played with three dice contained within a shaker. The object is to wager on how the dice will land. Each of the three dice is numbered 1 through 6, and the layout has a betting area for eight types of wagers.

Types of Sic Bo Wagers

Three-of-a-Kind
All dice have the same specific numeric value.

Two-of-a-Kind
Two or three dice have the same specific numeric value.

Any Three-of-a-Kind
All dice have the same numeric value.

Total Value Bet
The total of all numeric values equals the number wagered.

Two Dice Combination
At least two of the dice have the specific but different numeric values that were wagered as a combination. In other words, of the three dice displayed, two of them must match exactly the combination wagered. At no time is a two dice combination paid more than 5 to 1.

Small Bet
If Three-of-a-Kind does not occur and the total of all numeric values is less than 11.

Big Bet
If Three-of-a-Kind does not occur and the total of all numeric values is more than 10.

One-of-a-Kind
If one or more of the numeric values equal the number wagered.

Note: The odds on Sic Bo wagers range from 180 to 1 for a specific Three-of-a-Kind to even money (1 to 1) for the Small or Big Bets.

Casino War

Make a Wager, if your card is higher than the dealer's, you win!

Even Money
If your card and the dealer's match, you are at...

War!
You now have two options. You can quit your play by surrendering half your wager, or continue to play. If you continue, you and the dealer match the initial wager and if you beat or tie the dealer, you...

WIN IT ALL!
Bet the "tie" wager before you receive your card and if your card and the dealer's match, you...

Win 10 to 1!

Beat the Dealer

Beat the Dealer was designed to offer our casual Casino guests the excitement of a craps game without the intimidation.

The Play:
Make a wager. If the total of two dice thrown by a player is greater than the total of the dealer's two dice spin of the cage, you win... even money.

A player roll and dealer spin of the cage that ends in a tie will result in all wagers being collected by the dealer. In the event of a dealer spin total of twelve, all wagers will be collected immediately and no player roll for that spin.

 

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